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.・。.・゜✭・.・✫・゜・。.

ɢᴇɴᴇʀᴀʟ ɪɴғᴏ 般

.・。.・゜✭・.・✫・゜・。.

❒ 𝐍𝐚𝐦𝐞/𝐀𝐥𝐢𝐚𝐬

— Zephyrus Noctarion

The Crimson Bone

❒ 𝐋𝐢𝐟𝐞𝐭𝐢𝐦𝐞

— 12 years old

❒ 𝐒𝐞𝐱𝐮𝐚𝐥 𝐂𝐡𝐚𝐫𝐚𝐫𝐢𝐬𝐭𝐢𝐜𝐬

— Female, She/Her

❒ 𝐁𝐫𝐞𝐞𝐝

— Vampire

❒ 𝐁𝐢𝐫𝐭𝐡𝐝𝐚𝐲 𝐚𝐧𝐝 𝐙𝐨𝐝𝐢𝐚𝐜

— (Birthday)

(Insert here)

❒ 𝐁𝐢𝐫𝐭𝐡𝐩𝐥𝐚𝐜𝐞

— (Place of Birth)

(Insert here)

❒ 𝐒𝐭𝐚𝐭𝐮𝐬

— Alive

.・。.・゜✭・.・✫・゜・。.

ᴘᴇʀsᴏɴᴀ ペルソナ

.・。.・゜✭・.・✫・゜・。.

❒ 𝐋𝐢𝐤𝐞𝐬 𝐚𝐧𝐝 𝐃𝐢𝐬𝐥𝐢𝐤𝐞𝐬

:heavy_check_mark: Her intelligence

:heavy_check_mark: Conducting dark magic experiments

:heavy_check_mark: Her abominations

✘ Being challenged intellectually

✘ Weakness in others

✘ Disobedience

❒ 𝐂𝐡𝐚𝐫𝐚𝐜𝐭𝐞𝐫 𝐓𝐲𝐩𝐞

— Zephyrus is a prodigy in every sense of the word, possessing an intellect far beyond her years. Her brilliance is both her greatest asset and her deepest curse. At just twelve years old, she has mastered complex forms of dark magic, necromancy, and blood rituals that would take others decades to comprehend. This unmatched intelligence has fostered a profound sense of superiority in her, making her believe that she is leagues above everyone else, including adults who have spent their lives honing their craft. Zephyrus views the world as her personal laboratory, where everything and everyone is either a tool or an obstacle in her pursuit of knowledge and power.

Her intelligence, however, comes with a chilling detachment. Emotions like empathy or comion are foreign concepts to her; she sees them as weaknesses that cloud judgment and inhibit progress. This cold, analytical mindset makes her ruthless in her endeavors, unflinching in the face of moral boundaries. Her abominations creatures she has either created or bent to her will are not just minions but living testaments to her genius, serving as both her experiments and her playthings. Zephyrus's temper is as sharp as her mind; she has no patience for what she perceives as ignorance or incompetence, and she is quick to lash out when her authority or intelligence is challenged.

Despite her age, Zephyrus possesses a maturity that is unnerving, often speaking and behaving as though she is an ancient being trapped in a child's body. She enjoys engaging in complex mental games, relishing in outsmarting those around her and taking pleasure in watching others struggle to keep up with her. However, her intelligence also isolates her, creating a barrier between her and the rest of the world. This isolation has only fueled her belief that she is destined for greatness, destined to reclaim her family’s legacy and reshape the world to her liking, one dark ritual at a time.

.・。.・゜✭・.・✫・゜・。.

ᴀᴘᴘᴇᴀʀᴀɴᴄᴇs 外

.・。.・゜✭・.・✫・゜・。.

❒ 𝐏𝐡𝐲𝐬𝐢𝐜𝐚𝐥 𝐀𝐩𝐩𝐞𝐚𝐫𝐚𝐧𝐜𝐞

𝗖𝗿𝗶𝗺𝘀𝗼𝗻 𝗕𝗼𝗻𝗲-[C].・。.・゜✭・.・✫・゜・。.
[C]ɢᴇɴᴇʀᴀʟ ɪɴғᴏ 般
[C].・。.・゜✭・.・✫・゜・。.

[C]❒ 𝐍𝐚𝐦𝐞/𝐀𝐥𝐢𝐚𝐬  
[C]— Zephyrus Noctarion 
[C]The Cri

❒ 𝐖𝐞𝐢𝐠𝐡𝐭

— (Current Weight)

(100lbs)

❒ 𝐇𝐞𝐢𝐠𝐡𝐭

(4'11")

.・。.・゜✭・.・✫・゜・。.

☯Bɪᴏ☯

.・。.・゜✭・.・✫・゜・。.

Zephyrus was born into a powerful and ancient vampire family, known for their mastery over dark magic and necromancy. From the moment she was born, it was clear she was destined for greatness or something far more terrifying. Unlike other children, Zephyrus exhibited an unusual intelligence and a morbid fascination with death and the occult from an early age. She began speaking fluent incantations and performing minor blood rituals before she could even read.

When Zephyrus was five, an ancient curse befell her family. A rival vampire clan, seeking to destroy her lineage, unleashed a deadly hex that killed her parents and elders in a single night. Left alone in the ruins of her once-grand home, Zephyrus was found by her family's abominations,creatures born of dark magic, bound to protect the vampire bloodline. Instead of fleeing or showing fear, the young Zephyrus took command of these creatures, viewing them as both playthings and tools for her revenge.

In the following years, Zephyrus delved deeper into the forbidden arts, driven by a combination of loneliness, anger, and a thirst for power. Her intelligence and mastery of dark magic grew at an alarming rate. However, her experiments came at a cost: a failed ritual intended to increase her power instead cursed her with crimson bones, a physical manifestation of her cursed bloodline. Rather than see this as a setback, Zephyrus embraced the transformation, seeing it as proof of her superiority.

Now at twelve years old, Zephyrus has fully embraced her role as the last of her line. Her abominations are her only companions, and she rules over them with a twisted sense of pride and cruelty. Zephyrus views herself as the rightful heir to her family's legacy, and she harbors a deep-seated hatred for those who destroyed her family. She believes that the world is full of weaklings, unworthy of the power she wields, and she is determined to one day restore her family's name, by any means necessary.

.・。.・゜✭・.・✫・゜・。.

ᴀʙɪʟɪᴛᴇs関

.・。.・゜✭・.・✫・゜・。

1. Crimson Blink:

Zephyrus can teleport short distances in a burst of crimson energy, leaving behind red, ghostly afterimages. These afterimages can either explode in a shower of blood-red energy that disorients enemies or mimic her movements to confuse and mislead opponents.

2. Devil's Handprints:

Zephyrus summons skeletal hands composed of crimson energy that emerge from the ground or nearby surfaces. These hands can grab, crush, or drain the stamina of her enemies. They can also manipulate objects from afar, hurling them with immense force or creating barriers of solidified blood.

3. Sanguine Gaze:

Zephyrus conjures floating dragon skulls around her, each one radiating a red aura that locks onto enemies. When they fix their gaze on a target, they unleash beams of searing red energy that cause both physical harm and intense mental anguish, making enemies feel as though their blood is boiling.

4. Gravitic Blood Surge:

Zephyrus can alter the gravity in a localized area by manipulating the iron in her enemies' blood. This allows her to pin them to the ground with intense gravitational force or make them float helplessly. She can also use this power to enhance her own mobility, allowing for rapid, unpredictable movements.

5. Crimson Bones:

Zephyrus can create skeletal structures out of solidified blood, such as ribs, spines, or entire skeletal frameworks. These can be used as weapons, shields, or traps. The crimson bones are razor-sharp and can extend or retract at will, allowing her to create barriers or deadly spikes in an instant.

6. Crimson Wires:

Zephyrus generates nearly invisible threads of blood-red energy that can slice through objects, ensnare enemies, or manipulate the battlefield. These wires can trip, bind, or sever limbs with terrifying precision. She can also use them to control people from a distance, like a marionette.

7. Blood Rift:

Zephyrus can briefly pull her enemies into a blood-soaked pocket dimension, where time slows down for everyone but her. In this crimson dimension, she unleashes a series of rapid, devastating attacks while her enemies are trapped in a viscous, blood-like substance that hinders their movements.

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